![]() ![]() "That's been a strange phenomenon," says Alex Mayberry on the morning before the launch of the game's transformative expansion, Reaper of Souls. How do you solve a problem like Diablo III? But the general mood towards the game felt like one of bitterness, disappointment, and frustration. ![]() As of February 2014, Diablo III has sold 15 million copies. ![]() It does not-or did not, depending on how you see it-make bad games. The problems took days to rectify, but the real damage came weeks later: with an economy that had to factor in a controversial auction house, people were bored of playing a game designed to never get boring.īlizzard Entertainment is one of the industry's most cherished developers. Diablo III, a game millions had been waiting to play for over a decade, launches into immediate turmoil: overloaded login servers sour the experience into little more than waiting outside of the coolest party in town, only players had already spent $60 to get in. ![]()
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